// Created by Crowbar 0.71
====== File Size ======
	23,100
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 787 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	788 - 1,031 theMdlFileData.theBones 1
	1,032 - 1,043 theMdlFileData.theHitboxSets 1
	1,044 - 1,047 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,048 - 1,139 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 1
	1,049 - 1,052 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	1,053 - 1,055 anAnimationDesc.anAnimation [@ref] alignment [ 17 00 00 ]
	1,056 - 1,183 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	1,184 - 1,415 theMdlFileData.theSequenceDescs 1
	1,416 - 1,419 [ref] aSeqDesc.theBoneWeights 1
	1,420 - 1,421 [ref] aSeqDesc.theAnimDescIndexes 1
	1,422 - 1,423 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,424 - 1,439 theMdlFileData.theBodyParts 1
	1,440 - 1,587 aBodyPart.theModels 1
	1,588 - 1,703 aModel.theMeshes 1
	1,704 - 1,711 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ]
	1,712 - 1,755 theMdlFileData.theTextures 1
	1,756 - 1,759 theMdlFileData.theTexturePaths 1
	1,760 - 1,761 theMdlFileData.theSkinFamilies 1
	1,762 - 1,763 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	1,764 - 7,007 [ERROR] Unread bytes (non-zero) [ 02 00 00 00 A8 73 2D BF 27 EE 6E BE DB AD 79 BE C5 EA 5E 3F 46 ... ]
	7,008 - 7,008 aSeqDesc.theActivityName = ""
	7,009 - 7,041 theNameCopy = "Weapons/bullets/bullet_rifle.mdl"
	7,042 - 7,047 theSurfacePropName = "metal"
	7,048 - 7,059 aBone.theName = "static_prop"
	7,060 - 7,067 aHitboxSet.theName = "default"
	7,068 - 7,072 anAnimationDesc.theName = @ref
	7,073 - 7,076 aSeqDesc.theName = "ref"
	7,077 - 7,081 aBodyPart.theName = "body"
	7,082 - 7,117 aTexture.thePathFileName = "models\weapons\bullets\bullet_rifle"
	7,118 - 23,099 [ERROR] Unread bytes (non-zero) [ 00 00 10 00 00 00 00 00 00 00 01 00 00 00 51 5E 49 6D 18 02 00 ... ]
	23,100 - 23,100 END OF FILE + 1 (File size)
========================
